Hi, if you’ve landed here you either want to know what I do, want to hire me, or wandered into the internet’s equivalent of the wrong conference room. Welcome!

I lead multidisciplinary research at Meta Reality Labs, building teams for cross-cutting problems that don’t sit neatly in one box. I have a PhD in Robotics from Carnegie Mellon, and my background runs through Magic Leap, Disney Research, ILM, and, back in the day, the Max Planck Institute. I work where systems, human behavior, and technology collide. 

At Meta, I built Quantified Wearability, a team that brings human data, modeling, and computational design together to shape AR and VR hardware from the inside out. We turned fit and comfort into measurable, designable properties instead of guesses, and shipped a few products along the way.

More recently, I've helped build the human-centered research capability for Meta's humanoid robotics program, bringing together user research and human-robot interaction to inform what robots should do, how they should behave around people, and what it takes to make them useful in real homes. It's a different kind of hardware challenge, but one with a familiar question at its core: how do you build the research, teams, and methods to turn emerging technology into something that works in the real world?

I strongly believe in the power of community, whether I’m building research organizations, mentoring, or contributing to rare-disease efforts and nonprofit work.

Outside work, I tinker with too many hands-on crafts because I'm curious and love the learning part more than mastery, and can't sit still long enough to meditate. Years of glassblowing produced consistent results: colorful lopsided vessels. I read widely, always want book recommendations, dabble in puzzle-hunt writing, and raise three kids convinced robots owe them chores.